﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RayDen.RayEngine.Core;
using RayDen.RayEngine.Core.Devices;
using RayDen.RayEngine.Core.Interface;
using RayDen.RayEngine.Core.Threads;
using RayDen.RayEngine.Managers;
using RayDen.RayEngine.Samplers;

namespace RayDen.RayEngine.Engines.VertexFramework
{
    [RenderingEngine(EngineType = RenderingEngines.VPT)]
    public class VFEngine : BaseRenderingEngine
    {

        public VFEngine(RayEngineScene scene)
            : base(scene)
        {
        }

        public override RenderThread CreateRenderThread(int threadIndex, IntersectionEngine intersectionDevice, RayEngineScene scene, IImageFilm film,
                                                        IFrameManager frameManager, SamplingContext samplingContext)
        {
            return new DeviceRenderThread<VFPathBuffer>(threadIndex, intersectionDevice, scene, LowLatencySampling, film, samplingContext, frameManager);

        }

        public override ISampler CreateSampler(int width, int height, int maxPathDepth, int threadIndex, int screenStartLine, int windowHeight)
        {
            return SamplerFactory.Instance.CreateSampler(width, height, maxPathDepth, screenStartLine, LowLatencySampling,
                                                 threadIndex, windowHeight);
        }

        public override IImageFilm CreateFilm(int width, int height)
        {
            return FilmFactory.Cache;
        }

    }
}
